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52 ready-to-use gaming programs for libraries  Cover Image Book Book

52 ready-to-use gaming programs for libraries / edited by Ellyssa Kroski.

Kroski, Ellyssa, (editor.).

Summary:

"Ellyssa Kroski has gathered 52 creative programming ideas from public, school, and academic libraries. Most will hit your core gaming audience of teens, but you'll also find plenty of options for adults, tweens, and kids"-- Provided by publisher.

Record details

  • ISBN: 9780838947340
  • ISBN: 0838947344
  • Physical Description: xiii, 368 pages : illustrations ; 23 cm
  • Publisher: Chicago : ALA Editions, 2020.

Content descriptions

General Note:
Includes index.
Formatted Contents Note:
Part I. Tabletop Game Programs. Beyond Dungeons & Dragons: building a roleplaying program / Robert Taylor and Danielle Costello -- How to start tabletop gaming programs at your library, for absolute beginners / Mark Halvorsen and James Tyner -- Brush & shield: pain & take miniature day at the public library / Mark Halvorsen -- Recurring game events for older adults / Mark Halvorsen -- How to develop socioeconomic literacies with the landlord game / Randal Sean Harrison -- Hero's handbook: steps for creating a pathfinder RPG beginner's program / Delaney Bullinger and Allison Rand -- Dewey and dragons: Dungeons & Dragons at the library / Jamey Rorie -- How to build a circulating board game collection for a commuter campus / Tiffanie Ford-Baxter, Daniel Palodichuk, and Jennifer Selga -- Developing science literacy through science-themed board games / Bryce Van Ross and Tiffanie Ford-Baxter -- Call of Cthulhu: hosting roleplaying events in the world of H.P. Lovecraft / Michael Furlong -- How to host a large-scale board games event for new student orientation / Annette M. Vadnais -- Not so trivial pursuit: board game creation in your library / Kristen Cinar -- How to organize a tabletop gaming convention / Tiffany Polfer and James Tyner -- Play your cards right: an information literacy card game for undergrads / Martha Attridge Bufton, Colin Harkness, and Ryan Tucci -- Advanced D&G (donations and grants): building your game library without breaking your budget / Matthew Morrison -- RPG writing workshop: lead patrons in writing their own games / Christopher Bussman and Shea'la Finch -- How to highlight locally designed board games in your library / Maggie Block.
Part II. Video Game Programs. Exam cram: providing video games for final exam study breaks / Kyle Neill and Brad Casselberry -- How to start a Kerbal Space Program club / Jacqueline Lockwood -- Game and learn: how to create a library augmented reality tour / Yingqi Tang and Charlcie Vann -- Level up! Library orientation with a phone-based exploration game / Beth Jane Toren -- Smash your programming goals with a Super Smash Bros. ultimate tournament / Sarah Prosser -- Get the most out of VR / Haley T. Lee -- How to create and sustain a gamer's club even if you are not a gamer / Maya Berry -- How to create an arcade program in the library / Nicholas Dease -- How to create a video game recreational league / Leah Canner -- Culper spies: choose your own adventure online gamification / Kristen Cinar -- Hosting Pokémon GO PVP tournaments in your library / Emily Burkot -- Building a video game collection for programming (and keeping it current!) / Emily Burkot -- It's locked: combining video games with real-life STEM challenges / Selenia Paz -- How to explore STEM programming through VR / Zachary Stier -- Teach young patrons cybersecurity using Minecraft / Chris Markman.
Part III. Live Action Game Programs. How to run a Vampire LARP in the library / Errol Logan -- How to run an Instagram scavenger hunt for new student orientation / Susan M. Hansen -- How to create a life-sized Game of Life / Lindsey Tomsu -- How to organize an escape room for faculty / Maya Berry and Melissa Wright -- Live video games: library battle royale / Sarah Amazing -- Hunger Games: survival challenge / Sarah Amazing -- How to create a live Clue game / Jonathan Dolce -- Scavenger hunt: Zombie Tag / Karlene Tura Clark -- How to create a mini-golf mini-tour / Kaitlyn May, Mary Atwell, and Emily Hampton Haynes -- Spy hunt: a library research scavenger hunt / Kristen Cinar -- How to run a fandom LARP / Elizabeth R. Strauss -- Anything Bingo / Elizabeth R. Strauss -- Stop the mad librarian: a library orientation escape room / Susan M. Hansen -- How to run a library research gamification program / Lisa Njoku -- Laser tag in the stacks / Steven Wade, Julie Hornick, Randall M. MacDonald, and Marina Morgan -- Save Lewis the Librarian! An information literacy escape room / Ruth Cho -- How to run a history mystery program for teens / Ruth Covington -- How to create life-sized board games / Lindsey Tomsu -- Just try to escape your training! Using escape rooms to develop a cohesive student worker team / Melanie Bopp -- Amazing Race: STEAM to the finish line / Sandra Calemme McCarthy and Maureen Perault.
Subject: Libraries > Activity programs.
Libraries > Special collections > Games.
Games.

Available copies

  • 1 of 2 copies available at Missouri Evergreen. (Show)
  • 0 of 1 copy available at Trails Regional.

Holds

  • 0 current holds with 2 total copies.
Show Only Available Copies
Location Call Number / Copy Notes Barcode Shelving Location Status Due Date
Trails Regional-Technical Services PC 025.5 FIF (Text) 2205182088 Professional Collection Checked out 05/10/2024

LDR 05984cam a2200433 i 4500
0014357198
003ME
00520210909150941.0
008191205t20202020ilua e 001 0 eng
010 . ‡a 2019056401
020 . ‡a9780838947340 ‡q(trade paperback)
020 . ‡a0838947344 ‡q(trade paperback)
035 . ‡a(OCoLC)1133662618
040 . ‡aDLC ‡beng ‡erda ‡cDLC ‡dOCLCO ‡dOCLCF ‡dBDX ‡dYDX ‡dSDS ‡dKSU ‡dYDX ‡dFDA ‡dMUK
042 . ‡apcc
049 . ‡aMZ7A
08200. ‡a025.5 ‡223
24500. ‡a52 ready-to-use gaming programs for libraries / ‡cedited by Ellyssa Kroski.
2463 . ‡aFifty-two ready-to-use gaming programs for libraries
264 1. ‡aChicago : ‡bALA Editions, ‡c2020.
264 4. ‡c©2020
300 . ‡axiii, 368 pages : ‡billustrations ; ‡c23 cm
336 . ‡atext ‡btxt ‡2rdacontent
337 . ‡aunmediated ‡bn ‡2rdamedia
338 . ‡avolume ‡bnc ‡2rdacarrier
520 . ‡a"Ellyssa Kroski has gathered 52 creative programming ideas from public, school, and academic libraries. Most will hit your core gaming audience of teens, but you'll also find plenty of options for adults, tweens, and kids"-- ‡cProvided by publisher.
500 . ‡aIncludes index.
50500. ‡gPart I. ‡tTabletop Game Programs. Beyond Dungeons & Dragons: building a roleplaying program / ‡rRobert Taylor and Danielle Costello -- ‡tHow to start tabletop gaming programs at your library, for absolute beginners / ‡rMark Halvorsen and James Tyner -- ‡tBrush & shield: pain & take miniature day at the public library / ‡rMark Halvorsen -- ‡tRecurring game events for older adults / ‡rMark Halvorsen -- ‡tHow to develop socioeconomic literacies with the landlord game / ‡rRandal Sean Harrison -- ‡tHero's handbook: steps for creating a pathfinder RPG beginner's program / ‡rDelaney Bullinger and Allison Rand -- ‡tDewey and dragons: Dungeons & Dragons at the library / ‡rJamey Rorie -- ‡tHow to build a circulating board game collection for a commuter campus / ‡rTiffanie Ford-Baxter, Daniel Palodichuk, and Jennifer Selga -- ‡tDeveloping science literacy through science-themed board games / ‡rBryce Van Ross and Tiffanie Ford-Baxter -- ‡tCall of Cthulhu: hosting roleplaying events in the world of H.P. Lovecraft / ‡rMichael Furlong -- ‡tHow to host a large-scale board games event for new student orientation / ‡rAnnette M. Vadnais -- ‡tNot so trivial pursuit: board game creation in your library / ‡rKristen Cinar -- ‡tHow to organize a tabletop gaming convention / ‡rTiffany Polfer and James Tyner -- ‡tPlay your cards right: an information literacy card game for undergrads / ‡rMartha Attridge Bufton, Colin Harkness, and Ryan Tucci -- ‡tAdvanced D&G (donations and grants): building your game library without breaking your budget / ‡rMatthew Morrison -- ‡tRPG writing workshop: lead patrons in writing their own games / ‡rChristopher Bussman and Shea'la Finch -- ‡tHow to highlight locally designed board games in your library / ‡rMaggie Block.
50500. ‡gPart II. ‡tVideo Game Programs. Exam cram: providing video games for final exam study breaks / ‡rKyle Neill and Brad Casselberry -- ‡tHow to start a Kerbal Space Program club / ‡rJacqueline Lockwood -- ‡tGame and learn: how to create a library augmented reality tour / ‡rYingqi Tang and Charlcie Vann -- ‡tLevel up! Library orientation with a phone-based exploration game / ‡rBeth Jane Toren -- ‡tSmash your programming goals with a Super Smash Bros. ultimate tournament / ‡rSarah Prosser -- ‡tGet the most out of VR / ‡rHaley T. Lee -- ‡tHow to create and sustain a gamer's club even if you are not a gamer / ‡rMaya Berry -- ‡tHow to create an arcade program in the library / ‡rNicholas Dease -- ‡tHow to create a video game recreational league / ‡rLeah Canner -- ‡tCulper spies: choose your own adventure online gamification / ‡rKristen Cinar -- ‡tHosting Pokémon GO PVP tournaments in your library / ‡rEmily Burkot -- ‡tBuilding a video game collection for programming (and keeping it current!) / ‡rEmily Burkot -- ‡tIt's locked: combining video games with real-life STEM challenges / ‡rSelenia Paz -- ‡tHow to explore STEM programming through VR / ‡rZachary Stier -- ‡tTeach young patrons cybersecurity using Minecraft / ‡rChris Markman.
50500. ‡gPart III. ‡tLive Action Game Programs. How to run a Vampire LARP in the library / ‡rErrol Logan -- ‡tHow to run an Instagram scavenger hunt for new student orientation / ‡rSusan M. Hansen -- ‡tHow to create a life-sized Game of Life / ‡rLindsey Tomsu -- ‡tHow to organize an escape room for faculty / ‡rMaya Berry and Melissa Wright -- ‡tLive video games: library battle royale / ‡rSarah Amazing -- ‡tHunger Games: survival challenge / ‡rSarah Amazing -- ‡tHow to create a live Clue game / ‡rJonathan Dolce -- ‡tScavenger hunt: Zombie Tag / ‡rKarlene Tura Clark -- ‡tHow to create a mini-golf mini-tour / ‡rKaitlyn May, Mary Atwell, and Emily Hampton Haynes -- ‡tSpy hunt: a library research scavenger hunt / ‡rKristen Cinar -- ‡tHow to run a fandom LARP / ‡rElizabeth R. Strauss -- ‡tAnything Bingo / ‡rElizabeth R. Strauss -- ‡tStop the mad librarian: a library orientation escape room / ‡rSusan M. Hansen -- ‡tHow to run a library research gamification program / ‡rLisa Njoku -- ‡tLaser tag in the stacks / ‡rSteven Wade, Julie Hornick, Randall M. MacDonald, and Marina Morgan -- ‡tSave Lewis the Librarian! An information literacy escape room / ‡rRuth Cho -- ‡tHow to run a history mystery program for teens / ‡rRuth Covington -- ‡tHow to create life-sized board games / ‡rLindsey Tomsu -- ‡tJust try to escape your training! Using escape rooms to develop a cohesive student worker team / ‡rMelanie Bopp -- ‡tAmazing Race: STEAM to the finish line / ‡rSandra Calemme McCarthy and Maureen Perault.
650 0. ‡aLibraries ‡xActivity programs. ‡0(ME)294160
650 0. ‡aLibraries ‡xSpecial collections ‡xGames. ‡0(ME)773517
650 0. ‡aGames. ‡0(ME)21552
7001 . ‡aKroski, Ellyssa, ‡eeditor. ‡0(ME)814909
902 . ‡aMUK ‡b10/5/2023 ‡cmerged
904 . ‡aMARCIVE 2021
904 . ‡aMARCIVE 2022
904 . ‡aMARCIVE 2023
901 . ‡a4357198 ‡bAUTOGEN ‡c4357198 ‡tbiblio

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